using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Data/State/Player/PlayerTurn", fileName = "PlayerTurn")]
public class PlayerState_Turn : PlayerState
{
    //
    public override void Enter()
    {
        base.Enter();
    }
    
    //
    public override void Exit()
    {
        base.Exit();
    }
    
    //
    public override void LogicUpdate()
    {
        base.LogicUpdate();
    }
    
    //
    public override void PhysicalUpdate()
    {
        base.PhysicalUpdate();
        animator.SetFloat("Horizontal", playerInput.axesX);
    }
}
